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#155119 - 10/16/02 07:56 AM [6.3.x] [beta] Strike System
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
Name: Strike System

Funded by: UltimateDBZ wink

Description: Instead of Report a Post, admins/moderators can Strike other users.

Link: ZIP File

Demo: http://www.lkworld.com

Requirements: UBB™ 6.3.1

Number of Downloads: [img]http://www.ubbdev.com/lk/num.php?s=strike.zip[/img]

Notes: Many features aren't even tested (updates to lib_misc, ultimatebb). Let your moderators know that the following reasons will make them go to report a post page instead of strike:
  1. They have to use it in the forum they moderate.
  2. They can't strike other moderators/administrators.
  3. A user can't get more than one strike on the same day. Prevents moderators from trying to ban a user because of personal reasons.
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#155120 - 10/16/02 04:35 PM Re: [6.3.x] [beta] Strike System
UltimateDBZ Offline
Member

Registered: 06/19/01
Posts: 95
Loc: Illinois, USA
Thanks a bunch LK smile

Quote:
quote:
Originally posted by LK:
Funded by: UltimateDBZ wink
laugh

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#155121 - 10/16/02 05:25 PM Re: [6.3.x] [beta] Strike System
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
I have just updated ultimatebb.cgi and ubb_lib_misc.cgi to fix a bug and change some functionality, the 4 people that downloaded the hack so far - please rehack them. (I bet nobody installed it yet though frown )
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#155122 - 10/17/02 07:31 AM Re: [6.3.x] [beta] Strike System
bizkit73 Offline
Member

Registered: 05/12/01
Posts: 98
Loc: USA
I'm not sure I understand. Is it like 3 strikes and you are out? Does it temporarily ban a user or do they have to be manually unbanned for reinstatement? I think the description is lacking a few details. :rolleyes:
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A wise man Confucious once say, "Man who stands on toilet, high on pot!"

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#155123 - 10/17/02 07:33 AM Re: [6.3.x] [beta] Strike System
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
I forgot to link to the page with the explanations (of most features) tipsy http://www.ubbdev.com/ubb/ultimatebb.php?ubb=get_topic;f=8;t=003300
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#155124 - 10/17/02 03:33 PM Re: [6.3.x] [beta] Strike System
wwb95 Offline
Member

Registered: 11/14/01
Posts: 154
error masseage
Quote:
quote:

FYI
I can't find template 'public_strike'.
pleas help me public_strike is not in your zip file

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#155125 - 10/17/02 03:46 PM Re: [6.3.x] [beta] Strike System
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
Am I a jerk or what :rolleyes:

Updated, thanks smile
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My Hacks Page (will be back with UBB 7!)
UBBDev - We put the class into UBB.classic!

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#155126 - 10/18/02 11:17 AM Re: [6.3.x] [beta] Strike System
wwb95 Offline
Member

Registered: 11/14/01
Posts: 154
LK pleas check your PM

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#155127 - 10/18/02 11:39 AM Re: [6.3.x] [beta] Strike System
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
ZIP file updated, I forgot to add a step (which I already had in my files, but totally forgot about it tipsy ), thanks wwb... Rehack ultimatebb.cgi.
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UBBDev - We put the class into UBB.classic!

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#155128 - 10/18/02 12:05 PM Re: [6.3.x] [beta] Strike System
CTM Offline
Moderator / Da Masta

Registered: 11/23/01
Posts: 2567
Quote:
quote:
Originally posted by LK:
Am I a jerk or what :rolleyes:
Rhetorical question? wink

Anyway, thanks for this LK... Looks like it's that time of the year again, when all of LK's hacks are being released... wink

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#155129 - 10/18/02 02:42 PM Re: [6.3.x] [beta] Strike System
bizkit73 Offline
Member

Registered: 05/12/01
Posts: 98
Loc: USA
Very interesting hack. If it works as planned then it should be pretty damn amazing. A definate time saver for sure. Great work LK. I will let you know how it turns out. Thanks smile
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A wise man Confucious once say, "Man who stands on toilet, high on pot!"

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#155130 - 10/18/02 03:03 PM Re: [6.3.x] [beta] Strike System
bizkit73 Offline
Member

Registered: 05/12/01
Posts: 98
Loc: USA
I got it hacked now. so far so good, but I have a couple of questions.

1. how long does the temp ban last? couldn't there be a box there where I could specify the length in days?

2. shouldn't it say 'struck a user' instead of 'stroke a user'? lol It just sounds a bit funny. I don't really wanna stroke any of my users. tipsy
_________________________
A wise man Confucious once say, "Man who stands on toilet, high on pot!"

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#155131 - 10/18/02 04:05 PM Re: [6.3.x] [beta] Strike System
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
1. there already is, in CP, the same amount of time as a strike when it gets removed.

2. you're right, but it's a wordlet tipsy
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UBBDev - We put the class into UBB.classic!

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#155132 - 10/18/02 04:37 PM Re: [6.3.x] [beta] Strike System
bizkit73 Offline
Member

Registered: 05/12/01
Posts: 98
Loc: USA
cool. I thought maybe that was it, but then I thought, well, what if.. say a user gets a strike on day 1 and then another some days later and then the 3rd one on day 29 of the 1st strike wearing off.. then wouldn't that person only face a 1 day ban?

[sarcasm] it probably isn't really important seeings that all of my members behave well all the time. [/sarcasm] wink

btw, I was just picking about the stroke thing. I fixed it in the wordlets before I posted that. tipsy
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A wise man Confucious once say, "Man who stands on toilet, high on pot!"

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#155133 - 10/18/02 08:39 PM Re: [6.3.x] [beta] Strike System
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Nice work LK, good to see this released. smile

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#155134 - 10/21/02 12:21 PM Re: [6.3.x] [beta] Strike System
Kwik Offline
Member

Registered: 03/29/01
Posts: 49
Great - this is what I was talking about here http://www.ubbdev.com/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=8;t=003168 some days ago tipsy
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#155135 - 10/25/02 11:27 AM Re: [6.3.x] [beta] Strike System
Saturn_Kindred Offline
Member

Registered: 08/17/01
Posts: 50
It is working on my 6.3.1.1 boards, I will reply back probably monday once I strike the test account 3 times for a ban.

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#155136 - 10/28/02 06:59 AM Re: [6.3.x] [beta] Strike System
Saturn_Kindred Offline
Member

Registered: 08/17/01
Posts: 50
Once I strike a person it is not allowing the same admin to strike that person again, even after several days later.

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#155137 - 10/28/02 09:27 AM Re: [6.3.x] [beta] Strike System
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
It will be changed in v6.4 version smile
_________________________

My Hacks Page (will be back with UBB 7!)
UBBDev - We put the class into UBB.classic!

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#155138 - 10/28/02 11:12 AM Re: [6.3.x] [beta] Strike System
Saturn_Kindred Offline
Member

Registered: 08/17/01
Posts: 50
Would the fix also work with v6.3 boards?

Doubtful I would upgrade to break the hacks I already have.

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#155139 - 11/01/02 08:32 PM Re: [6.3.x] [beta] Strike System
Not Great at this stuff Offline
Junior Member

Registered: 05/11/02
Posts: 27
Loc: London
I do not seem to have all the files as mentioned within the ZIP file, has the instuctions been written wrong?

I have files:

cp_vars_strike
cp_strike
vars_strike
public_strike
strike
---------------------
---------------------

Instructions say:

Upload:
=======
ubb_strike.cgi - cgi-bin
vars_strike.cgi - variables (usually cgi-bin)
cp_vars_strike.pl - noncgi/Templates

***********************

Can some one clarify? I would like to try this hack if possible,

Regards,

NGATS

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#155140 - 11/02/02 12:21 AM Re: [6.3.x] [beta] Strike System
Saturn_Kindred Offline
Member

Registered: 08/17/01
Posts: 50
You mean that you have more files than the instructions imply... LK just forgot to update the instructions with the new files he added since release. You should be fine, just putting the .cgi files in your cgi-bin folder and the .pl files in your templates folder.

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#155141 - 11/02/02 06:15 AM Re: [6.3.x] [beta] Strike System
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
Basically yes... ubb_strike.cgi -> cp_strike.cgi, and I added public_strike.pl.
_________________________

My Hacks Page (will be back with UBB 7!)
UBBDev - We put the class into UBB.classic!

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#155142 - 01/09/03 10:15 AM Re: [6.3.x] [beta] Strike System
tgreene Offline
Member

Registered: 11/28/02
Posts: 187
Loc: Jonesboro, Arkansas
It's working like a champ, and within the first 3 or 4 days of use, ate 1 troll... wink

I have a question though: Is it possible to eliminate the BOLD text in the Strike Logs..? Frankly, it's annoying as hell to have to read a page full of BOLD text.

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#155143 - 01/12/03 08:55 PM Re: [6.3.x] [beta] Strike System
RandyM Offline
Spotlight Winner

Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
LK, are you porting this to 6.4?
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#155144 - 01/13/03 08:58 AM Re: [6.3.x] [beta] Strike System
Saturn_Kindred Offline
Member

Registered: 08/17/01
Posts: 50
Was this ever fixed in 6.3 so you could strike the same person more than once and get to your designated limit to ban?

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#155145 - 01/14/03 11:44 PM Re: [6.3.x] [beta] Strike System
Dark s.s. Trunks Offline
Member

Registered: 04/29/01
Posts: 162
Loc: In the shadows and in your min...
Hey LK, Funny thing I actually need help.
[code][/code]
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#155146 - 02/07/03 10:39 AM Re: [6.3.x] [beta] Strike System
djmaine Offline
Member

Registered: 04/30/02
Posts: 57
Loc: Windham, Maine
I received this error...

Help!?!?!?!?!?

Software error:
BEGIN not safe after errors--compilation aborted at ultimatebb.cgi line 564.
For help, please send mail to the webmaster (webmaster@djsourceonline.com), giving this error message and the time and date of the error.
_________________________
Jim Casey
DJ Source Online Owner

www.djsourceonline.com

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#155147 - 02/20/03 12:14 PM Re: [6.3.x] [beta] Strike System
djmaine Offline
Member

Registered: 04/30/02
Posts: 57
Loc: Windham, Maine
Strike log shows nothing despite the fact I made a strike in a forum I moderate

help!

Also, the test violator does not receive an email either...any reason why?
_________________________
Jim Casey
DJ Source Online Owner

www.djsourceonline.com

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#155148 - 03/02/03 03:34 PM Re: [6.3.x] [beta] Strike System
Albert Lewis Offline
Junior Member

Registered: 06/30/02
Posts: 12
Loc: Seattle, WA
Wow this is one hack that is a must :-)

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#155149 - 03/03/03 09:10 PM Re: [6.3.x] [beta] Strike System
Albert Lewis Offline
Junior Member

Registered: 06/30/02
Posts: 12
Loc: Seattle, WA
Anyone hacked this into 6.3 ? Does it work? i cant find any of the stuff that i need to replace and stuff in the ubb_lib_misc.cgi whats the deal?

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#155150 - 03/04/03 10:19 AM Re: [6.3.x] [beta] Strike System
djmaine Offline
Member

Registered: 04/30/02
Posts: 57
Loc: Windham, Maine
I have tried to hack this a couple of times but with no luck. I can do all of the steps to strike a person, but it does not email the offender, nor does it enter into the stike log.

Help!
_________________________
Jim Casey
DJ Source Online Owner

www.djsourceonline.com

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#155151 - 03/04/03 03:27 PM Re: [6.3.x] [beta] Strike System
Gizmo Offline

Wizard

Registered: 01/10/00
Posts: 5354
Loc: Portland, OR, USA
I have it running on 6.5 (if thats anything big), I can tell you that it works perfectly with the instructions there, perhaps try to roll it back from the 6.5 version?
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UGN Security, Elite Web Gamers & VNC Web Design & Development President
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#155152 - 03/05/03 11:14 AM Re: [6.3.x] [beta] Strike System
Albert Lewis Offline
Junior Member

Registered: 06/30/02
Posts: 12
Loc: Seattle, WA
Darn looks like i have to upgrade if i am going to use this.

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#155153 - 06/05/03 11:36 PM Re: [6.3.x] [beta] Strike System
BassTeQ Offline
Moderator / Code Fixer

Registered: 10/14/00
Posts: 891
Loc: Australia
Does anyone know if this has been fixed and runs under 6.3 ?

Thank You.
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#155154 - 06/11/03 04:17 PM Re: [6.3.x] [beta] Strike System
tgreene Offline
Member

Registered: 11/28/02
Posts: 187
Loc: Jonesboro, Arkansas
6.3.1.2 runs like a champ for me, other than writing the Strike Logs in all bold text.

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#155155 - 06/11/03 07:19 PM Re: [6.3.x] [beta] Strike System
BassTeQ Offline
Moderator / Code Fixer

Registered: 10/14/00
Posts: 891
Loc: Australia
Thanks ive installed it, seems to work ok. I didnt like the way it displays the logs so I changed it a little, when I get more time Im going to add pagination so you dont just get all the log entries on one page.
[edit]
Screenshot removed
[/edit]
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#155156 - 06/12/03 06:06 AM Re: [6.3.x] [beta] Strike System
Ian Spence Offline
Master Hacker

Registered: 01/25/03
Posts: 3765
Loc: Saint Johns, PA
I was wondering how I could do this.

At my board, we've got ~8 admins, only 2 of which have cp access. I've been trying to figure out someway Admins could temporarily ban a member if he's acting up too much. What I've got planned is if 2 admins agree a person should be temporarily banned, they can each strike the user, and he will be banned.
I've already made it so only admins can strike. How could I set it so a member can be stricken more than once, just not by the same person?

Also, BassTeQ, I love the way that looks compared to the default, is there anyway you could post what you changed to get that?

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#155157 - 06/12/03 09:40 PM Re: [6.3.x] [beta] Strike System
BassTeQ Offline
Moderator / Code Fixer

Registered: 10/14/00
Posts: 891
Loc: Australia
ok to do that, simply open up cp_vars_strike.pl

find this :
Code:
[/code]Then delete everything after the } else {
and replace it with

[code]
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#155158 - 06/12/03 09:53 PM Re: [6.3.x] [beta] Strike System
Ian Spence Offline
Master Hacker

Registered: 01/25/03
Posts: 3765
Loc: Saint Johns, PA
awesome, it even links to the post instead of having that blocky text smile

Is there anyway we could delete strikes via the cp, in case a mod struck a person and an admin didn't agree with it?

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#155159 - 06/13/03 07:33 AM Re: [6.3.x] [beta] Strike System
BassTeQ Offline
Moderator / Code Fixer

Registered: 10/14/00
Posts: 891
Loc: Australia
Ill see what I can do, shouldnt be too hard to add a delete feature. Ill try do it sometime next week.
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#155160 - 06/13/03 09:14 AM Re: [6.3.x] [beta] Strike System
tgreene Offline
Member

Registered: 11/28/02
Posts: 187
Loc: Jonesboro, Arkansas
Do it now dammit! laugh

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#155161 - 06/13/03 02:26 PM Re: [6.3.x] [beta] Strike System
tgreene Offline
Member

Registered: 11/28/02
Posts: 187
Loc: Jonesboro, Arkansas
BassTeQ:

Your MOD works wonders, but I too have one very minor suggestion...

Would it be at all possible to make just the REASON section of the log in bold..? This would allow for an instant quick-check as to why the person was stricken in the first place. I looked everywhere, but couldn't figure out what or where to hack.

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#155162 - 06/14/03 09:40 PM Re: [6.3.x] [beta] Strike System
BassTeQ Offline
Moderator / Code Fixer

Registered: 10/14/00
Posts: 891
Loc: Australia
Yep easy, ill do that at the same time!
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#155163 - 06/16/03 12:09 AM Re: [6.3.x] [beta] Strike System
BassTeQ Offline
Moderator / Code Fixer

Registered: 10/14/00
Posts: 891
Loc: Australia
To make the Reason line bold.

Open cp_vars_strike.pl

find :
Code:
[/code]Before it add :
[code]
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#155164 - 06/16/03 09:24 AM Re: [6.3.x] [beta] Strike System
tgreene Offline
Member

Registered: 11/28/02
Posts: 187
Loc: Jonesboro, Arkansas
Perfect! wink

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#155165 - 09/26/03 09:52 AM Re: [6.3.x] [beta] Strike System
havoq Offline
Member

Registered: 09/11/01
Posts: 667
Loc: MI
so wait. IT uses's the report post icon to strike someone? Is there a way to have a seperate ICON right next to "report post" that says STRIKE... and when clicked it'll strike?
_________________________
-Jon
I have a measly [img]http://www.ubbdev.com/ud/?u=chugger93&s=1[/img] points, it's weak, I know wink
Where I continue to hack, even though it's a state of mind

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#155166 - 09/26/03 09:54 AM Re: [6.3.x] [beta] Strike System
Ian Spence Offline
Master Hacker

Registered: 01/25/03
Posts: 3765
Loc: Saint Johns, PA
Quote:
quote:
Originally posted by havoq:
so wait. IT uses's the report post icon to strike someone? Is there a way to have a seperate ICON right next to "report post" that says STRIKE... and when clicked it'll strike?
Well it'll only go to the strike page if you're a mod of that forum. It'll go the the normal report page for a member

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#155167 - 09/26/03 10:06 AM Re: [6.3.x] [beta] Strike System
havoq Offline
Member

Registered: 09/11/01
Posts: 667
Loc: MI
right, but i want members to know that theirs a strike system on the board...and that they can be striked for posts that are inappropriate. So if that means having a strike icon, i think it would be better, so that they know

Just an idea.

Thanx for the quick response!
_________________________
-Jon
I have a measly [img]http://www.ubbdev.com/ud/?u=chugger93&s=1[/img] points, it's weak, I know wink
Where I continue to hack, even though it's a state of mind

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#155168 - 09/26/03 03:10 PM Re: [6.3.x] [beta] Strike System
havoq Offline
Member

Registered: 09/11/01
Posts: 667
Loc: MI
Or is there a way to list the strikes a user has under her name in every post? That would be cool...
_________________________
-Jon
I have a measly [img]http://www.ubbdev.com/ud/?u=chugger93&s=1[/img] points, it's weak, I know wink
Where I continue to hack, even though it's a state of mind

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#155169 - 10/08/03 08:17 PM Re: [6.3.x] [beta] Strike System
havoq Offline
Member

Registered: 09/11/01
Posts: 667
Loc: MI
hmmm

it says that the user and admin are supposed to get a copy of the strike penalty...but i never get a copy of it..
_________________________
-Jon
I have a measly [img]http://www.ubbdev.com/ud/?u=chugger93&s=1[/img] points, it's weak, I know wink
Where I continue to hack, even though it's a state of mind

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#155170 - 10/08/03 08:32 PM Re: [6.3.x] [beta] Strike System
Ian Spence Offline
Master Hacker

Registered: 01/25/03
Posts: 3765
Loc: Saint Johns, PA
it's in the strike log... in the cp.

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